[flares_moon]
flares                  = off
gradient                = on
gradient_opacity        = 2.0
gradient_radius         = 0.055
gradient_texture        = fx\fx_gradient.tga
gradient_shader         = effects\flare
source                  = on
source_radius           = 0.03
source_texture          = fx\fx_moon.tga
source_shader		= effects\moon
source_ignore_color	= true
blend_time		= 1
blend_rise_time		= 10 ;(ρεκ)
blend_down_time		= 100 ;(ρεκ)

[flares_moon_amk]
flares                  = off
gradient                = on
gradient_opacity        = 5.0
gradient_radius         = 0.05
gradient_texture        = fx\fx_gradient.tga
gradient_shader         = effects\flare
source                  = on
source_radius           = 0.03
source_texture          = fx\fx_moon
source_shader		= effects\moon
source_ignore_color	= true
blend_time		= 1
blend_rise_time		= 100 ;(ρεκ)
blend_down_time		= 100 ;(ρεκ)

[flares_sun_rise]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader		 = effects\flare
flares                   = off
gradient                 = on
gradient_opacity         = 0.80
gradient_radius          = 1.0
gradient_texture         = fx\fx_gradient.tga
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.150
source_texture           = fx\fx_sun.dds
source_shader            = effects\sun
source_ignore_color	 = false
blend_time		 = 50 ;(ρεκ)
blend_rise_time		 = 500 ;(ρεκ)
blend_down_time		 = 500 ;(ρεκ)

[flares_default10]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader			= effects\flare
flares                   = on
gradient                 = on
gradient_opacity         = 0.8
gradient_radius          = 1.0
gradient_texture         = fx\fx_gradient.tga
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.03
source_texture           = fx\fx_sun_rise.dds
source_shader            = effects\sun
source_ignore_color	 = false
blend_time		 = 10 ;(ρεκ)
blend_rise_time		 = 10 ;(ρεκ)
blend_down_time		 = 60 ;(ρεκ)

[flares_default_0_10]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader			= effects\flare
flares                   = off
gradient                 = on
gradient_opacity         = 0.8
gradient_radius          = 2.0
gradient_texture         = fx\fx_gradient.tga
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.45
source_texture           = fx\fx_sun1.dds
source_shader            = effects\sun
source_ignore_color	 = false
blend_time		 = 1 ;(ρεκ)
blend_rise_time		 = 10 ;(ρεκ)
blend_down_time		 = 100 ;(ρεκ)

[flares_default]
flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader			= effects\flare
flares                   = on
gradient                 = on
gradient_opacity         = 0.80
gradient_radius          = 0.7000
gradient_texture         = fx\fx_gradient.tga
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.150
source_texture           = fx\fx_sun.tga
source_shader            = effects\sun
source_ignore_color		 = false
blend_time				= 0.1 ;(ρεκ)
blend_rise_time				= 60 ;(ρεκ)
blend_down_time				= 60 ;(ρεκ)

[flares_gradient]
flare_opacity            = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader          	= effects\flare
flares                   = off
gradient                 = on
gradient_opacity         = 0.8
gradient_radius          = 1.0
gradient_texture         = fx\fx_gradient.tga
gradient_shader          = effects\flare
source                   = on
source_radius            = 0.038
source_texture           = fx\fx_sun_pas.dds
source_shader            = effects\sun
source_ignore_color	 = false
blend_time		 = 50 ;(ρεκ)
blend_rise_time		 = 500 ;(ρεκ)
blend_down_time		 = 500 ;(ρεκ)

[flares_gradient1]
flare_opacity            = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader          	= effects\flare
flares                   = off
gradient                 = on
gradient_opacity         = 1.5
gradient_radius          = 0.5000
gradient_texture         = fx\fx_gradient_02.dds
gradient_shader          = effects\flare
source                   = off
source_radius            = 0.150
source_texture           = fx\fx_sun.tga
source_shader            = effects\sun
source_ignore_color	 = false
blend_time		 = 1 ;(ρεκ)
blend_rise_time		 = 10 ;(ρεκ)
blend_down_time		 = 100 ;(ρεκ)



